Macarthur Hockey Umpires Association
Development/Assesment Program

This program has been put together to assist the progress of all umpires, regardless of their current standard. Yet basically it has been designed to help and aid the new umpires of association and low level state panel standard.

Remember as a coach you are an educator of young people and what information you pass on to them will stick. Hence refrain from overloading them with loads of useless or irrelevant material.

The roles of an umpire coach
 


One of the most important things is to be up to date with the current rules, directions and all coaching methods and techniques. Also as an umpire coach remember that you are dually required to be an examle and a guider yet also a team member, for it is overall team work that helps develop umpires both as a whole and individually.

Table Of Contents
 

  1. Knoledge of the game
  2. Knowledge of the rules
  3. Application of the rules (control, Game Flow/ Advantage)
  4. The qualities of an umpire
  5. General coaching framework


1. Knowledge of the Game

Basically it comes down to the ability to look and learn about the system, game styles, tactics and aproaches teams use in hockey. The ability to remember important points, breeches, incidents and situations during a game and apply the knowledge gained to future matches is irreplaceable. This bank of knowledge and experience will increase with time allowing umpiring to become progressively easier and decisions more automactic and spontaneous.

What things should we be looking for with reference to an umpire's knowledge of the game of hockey?
 


What is the role of an umpire?
 


2. Knowledge of the rules

What do umpires know?
 


3. Application of the Rules

How do umpires apply the rules and directions to specific siuations and to th game as a whole?
 

1. Consistency with your co-umpire


2. Rules  vs Common Sense


3. Decision Making


4. Factors Involved in obstructions


5. Advantage and Non-Advantage


6. Misconduct


7. Tackling and Stick Checking


8. The Aerial Ball


9. Misconduct and Time Wasting


10. Rapour and Relationships with Players


11. Using your whistle


12. Varying your aplication of the rules

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