Macarthur
Hockey Umpires Association
Communication ( Assisting Co-Umpire)
Remember as an umpire it is very important that you protect the
safety of the whole game (skill level/flow of the game/control/advantage/skilled
players). Quite often umpires tend to be to lenient towards players. Remember
control must be gained immediately, once a game gets out of hand, order
is very difficult to restore.
Advantage (Game Flow)
Basically it comesdown to the umpire knowing when to halt play and when to let play continue (easier said then done)
It is influenced by the following factors:
Remember that we are all human and will make mistakes. The important
thing is that we stay consstent both with ourselves and our co-umpire,
also we must learn and gain knowledge from these mistakes so that we can
improve in future matches. Consistency can be an issue of discussion in
the pre-matche talk.
Obstruction
Playing distance, timing and a legitimate tackle attempt are the factors invovlved. The ous is on the tackler to move into a position so that a legitimate attampt at the ball may be made. The timing of the attempt must be precise because the player in possession can move off in any direction (except bodily into the tackler) without creating an obstructive situation. Prevent a legitimate tackle by shielding the ball with body, stick or leg is an obstruction. Having achieved a correct position there must be an attempt to play the ball in a legitimately tacking manner.
Aerial Ball
The raised or aerial ball must be judged for actual and potential danger, umpire anticipation is the crucial factor here.
If a ball is dangerously or deliberately raised from a free hit or sideline free hit is taken from where the ball was initially raised by the opposition.
In general play if the ball is raised dangerously, the free hit is taken from where the danger occured.
When a player behavs in a maner which is dangerous whilst in the flight path of the ball, the free hit is awarded where the danger occurred.
When an overhead id thrown the player of either team under it (receiving)
must be given time to control it and bring it to the ground, meaning no
player can encroach within playing distance (5yards). If two players are
under it, it should be teated as a dangerous situation and the appropriate
penalty applied. If a player is within playing distance of the overhead
receiver before the ball is launched he is not required to move outside
the playing distance he just can't encroach closer. Thus the player must
have control of the ball and bring it to control on the patch itself.
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